- Creating and modifying the game content by players as an act of prosumerism
Object's details: Creating and modifying the game content by players as an act of prosumerism
PDF
Structure
Zeszyty Naukowe Wyższej Szkoły Humanitas.
Description
- Title:
- Wariant tytułu:
- Group title:
- Creator:
- Subject and Keywords: ; ; ; ; ; ; ;
- Publisher:
- Place of publishing:
- Date:
- Resource Type:
- Resource Identifier: oai:www.sbc.org.pl:436985
- Relation: ;
- Language:
- Coverage:
- Oryginal in:
- Rights:
Object is located in the collections:
Additional information
- Creation date: 2020-08-31
- Last modification date: 2020-08-31
- Content object's number of views: 98
- You could also download the object's description in these formats: ;
- Historical Text Recognition:
See also
Creating Branded Computer Game Elements as a Form of Customer Engagement
Creator:Hofman-Kohlmeyer, Magdalena
Date:2019
Type:artykuł
Die Moden der Renaissance
Date:1924
Type:opracowanie historyczne
Contributor:Floerke, Hanns (1875-1944). Red.
Odzież, 1931, R. 10, Nr. 11/12
Date:1931
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Życie krawieckie w obrazach. Bezpłatny dodatek do gazety krawieckiej "Odzież" w Król[ewskiej] Hucie
Date:1931
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Uczeń Krawiecki, 1931, nr 1
Date:1931
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Uczeń Krawiecki, 1931, nr 2
Date:1931
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Odzież, 1932, R. 11, Nr. 1
Date:1932
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Odzież, 1932, R. 11, Nr. 3
Date:1932
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.